Unreasonable Tournament

Design: Mandela Shabazz
Coding: Zach Brockway

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	Unreasonable Mutator

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Unreasonable Tournament is a weapon set replacement with additional modifications to health, jump, dodge, and hoverboard.

To install, simply extract the contents of the zip to your "My Games\Unreal Tournament 3\UTGame" folder.

Once installed, you'll find a mutator available entitled "Unreasonable Tournament." Enabling this mutator will automatically enable all weapon replacements the mod has to offer as well as the other tweaks.

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	Unreasonable Weapons

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These weapons reflect a focus on more unpredictable and frenzied gameplay- that said, we have tried to fine tune the weapons to the point that each has a playstyle that can be mastered and used reliably in varied combat scenarios. By that I mean that these weapons are crazy and have been primarily tested for use in TDM, WAR, VCTF, and GREED.

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	Dual Scorchers
New advances in micro-missile loading technology allows for munitions once thought only suitable for vehicular combat to be condensed into pistol clips.

primary   - viper bolts
secondary - darkwalker gunner bolts

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	Blob Lobber
Industrial waste with lethal properties; the Liandri Green Initiative signed a contract to dispose of the waste in the tournament.

primary   - blob laser
secondary - bouncing blob that leaves a trail of hazardous slime from where it first bounces
combo     - makes airborne blob explode into ring of hazardous slime

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	Hunting Spheres
The personal weapon of a mad robot that plagued Axon supply routes for over two centuries. The robot was never caught, but Liandri managed to obtain his weapon designs.

primary   - stream of reflecting energy spheres
secondary - summons an ominous sphere of dark matter that goes through walls in search of the nearest enemy

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	Leech Gun
By tuning the Link Beam frequency for the transmission of subtle life energies, Liandri R&D created a weapon capable of stealing and replenishing health.

primary   - sacrificial healing shots
secondary - vampire beam rapidly saps health from enemies but stops working when you reach max health

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	Ranger Minigun
Originally a tool for moving cargo in space; it's use in the tournament began when somebody stumbled across one during a routine DeathMatch on a mining asteroid.

primary - short range minigun with strong knock back
secondary - long range minigun with magnetic inverse momentum

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	Flash Cannon
A weapon designed by a 4th grader in a contest sponsored by Liandri.

primary   - flak arrays that take on the velocity of the user when fired
secondary - a bomb explodes on impact after a half second of flight or bounces if the impact occurs earlier

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	Cue Ball
A prototype that went haywire during a guided rocket demonstration (9 casualties).

primary   - unguided heavy missile if fired directly on target, homing rocket streak if aim is offset from target
secondary - stun grenade that blasts enemies away

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	Psycho Rifle
A rifle banned for its popular association with warcow poaching.

primary   - guided sniper shot (the damage is negligible at point blank, but can kill a man at longer range)
secondary - smoke grenade that deals light damage to combatants in the vicinity

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	Anansi
A weapon used by the asteroid shepherds on the shattered moons.

primary   - slight charge up time and then a small caliber tank round is fired (particularly potent against vehicles)
secondary - laser to command spiders

hold secondary and press primary to deploy a spider trap

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	Bhairava
A weapon that was gifted to Liandri scientists by a vastly superior alien intellect that wishes for us to destroy ourselves.

primary   - artillery cluster
secondary - faster guided redeemer with 8 cluster strikes

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Unreasonable Hoverboard

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To perform a speed boost you must execute a forward dodge (double-tap forwards).

Pro-Tip: The cool down on the boost is quite long, however getting off your hoverboard briefly resets this cool down.

Using this pro-tip you can boost, jump, exit hoverboard, maybe shoot something, get back on hoverboard, land, and immediately boost again.

You may be wondering, "Suppose I should achieve some unreasonably awesome jump using this boost, won't I die from the fall?"

The answer is no because you also now take =*NO FALLING DAMAGE*= while on the hoverboard.

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Unreasonable Feedback

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If you have something to say to the makers, you can address feedback to:

UNRZN@yahoo.com

Or find us on the Epic UT3 forums.

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Unreasonable Thanks

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Xyx
#unrealscript
Epic
